Rogue Dungeon was the game I always was looking for but could never find. A high quality solo dungeon crawler with a play mat that emulated a CRPG. One with high replayability,  dripping with theme. Not very many games let you go from zero to hero in one hour. It's a loot management game at its core and that's where all of its charm comes from. You start the game with a hunk of meat, you give the meat to a wolf who helps you defeat the zombie who drops a lockpick,  which you use to open the safe where you find the jeweled goblet,  which you trade for a lucky shield which you use to negate the Dragon's fire. 


I was bored of making Android games and wanted to try making a browser game something you could play with out installing any software. JavaScript, CSS and HTML form a very powerful trinity and form an excellent platform for game design. Using Cordova you can make multiplatform ports of any website via a browser wrapper. The Android Version actually plays the smoothest.


This time Jon Smith and I are joined by Albert Danysh. Jon as always did all of the art and Albert helped balance the game play and was a crucial part of getting the physical board game into production.

Reviews

The Rogues

Crusader
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Aristocrat
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Dwarf Miner
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Elf Ranger
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Monk
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Rogue
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