Games

Tales of Illyria:The Iron Wall

Tales of Illyria:The Iron Wall was the second in the Trilogy. It saw the addition of kingdom Vasena which was an Arab, Persian, Egyptian, Mesopotamian amalgamation. We doubled the amount of weapons, armors, monsters, and story content.  A main questline taking place in Vasena and then a second questline taking place in greater Illyria. We were able to explore some fish out of water scenarios as well as xenophobia. We did a white male hero in the first game so it seemed natural to have a female lead of color in this episode. The roleplaying public wasn't very kee

Games

Tales of Illyria:Fallen Knight

Tales of Illyria was Little Killerz third title. A massive undertaking requiring a team of seven. I lead the team consisting of  five writers, a composer and a an artist all while coding the game engine and four game editors, project reports and a project database.  Final Assets totaled 14,411 graphic files, 172 sound effects, 161 original scores and ambient tracks. Word count was 287,712, a novel is 50,000 words. This means the single game packs in 5.7 novels. I used Google to translate every word into 14 different languages. It's success developed i

Games

Legends Arcana

Legends Arcana was Little Killerz second game. It was to be a fun and fast action Dungeon Crawler. It was actually quite popular for a time. It should be obvious we started with the Bad-Toys engine and used it to great effect. We wanted the game to feel like you were in painting, The combat was really dynamic and the enemy AI is good many of the enemies will dodge your attacks. I love that you can smash everything and for some reason gold splashes on to the dungeon floor. I'm really proud of this one. Google Play Dungeon Editor Download APK Website Forum

Games

Bad-Toys

Bad-Toys was my first game made in partnership with Jon Smith as Little Killerz. It's a light hearted action game that explores the possibilities of your toy box coming to life and only wanting to commit mayhem. In between levels your treated to short cutscenes showing the toys dancing. It presented several interesting challenges. The AI was neat to make I was able to achieve some smarts by creating way points on the level where the enemies should go to look for you also once they see you, you start dropping bread crumbs they essentially follow your foot steps.